Course Code: ocup-2-f100
Duration: 21 hours
Prerequisites:

Understanding of basic object-oriented concepts or basic UML knowledge is required.

Overview:

OCUP2 Content Developer

NobleProg has official OMG OCUP 2 Content Developer status, which means that our course outlines and training materials were developed by the same experts who prepared questions for OCUP 2 exams.

Audience

Developers, programmers, business analysts, project managers, software architects, testers, people responsible for documentation or anyone involved in the software development process.

Objectives

Prepares you to work with the most commonly encountered UML elements
Teaches you how to create simple UML models
Prepares you to be a member of a UML Development Team

Course Outline:

Introduction

  • Exam information
  • Coverage table
  • OMG Certified Professionals Directory
  • Taking the exam (online or at a test center)

Why we model

  • The value of modelling
  • When do we model?
  • When don't we model?
  • Abstraction
  • MDA introduction
  • Domain model
  • Model Value Analysis

The Class Diagram

Common Structure

  • Type
  • Dependency
  • Namespace
  • VisibilityKind (public, private, protected)
  • MultiplicityElement
  • Constraint
  • Comment

Simple Classifiers

  • PrimitiveType
  • DataType
  • Enumeration
  • EnumerationLiteral
  • Interface
  • InterfaceRealization
  • Signal
  • Reception

Structured Classifiers

  • Association
  • Class

Classification

  • Generalization
  • Feature
  • Structural Feature
  • Behavioral Feature
  • Property
  • Operation
  • Parameter
  • AggregationKind (Composition, Aggregation)

Values

  • LiteralBoolean
  • LiteralInteger
  • LiteralReal
  • LiteralUnlimitedNatural
  • LiteralNull
  • LiteralString
  • Opaque Expression

The Object Diagram

  • InstanceSpecification
  • Slot

The Package Diagram

Packages

  • Package
  • PackageImport

The Use Case Diagram

Use Cases

  • UseCase
  • Actor
  • Include

The Activity Diagram

Activities

  • Activity
  • ActivityFinalNode
  • ActivityParameterNode
  • ControlFlow
  • InitialNode
  • DecisionNode
  • FlowFinalNode
  • ForkNode
  • JoinNode
  • MergeNode
  • ObjectFlow
  • ObjectNode

Actions

  • Action
  • CallBehaviorAction
  • CallOperationAction,
  • SendSignalAction
  • AcceptEventAction
  • Pin
  • InputPin, OutputPin
  • OpaqueAction

The Sequence Diagram

Interactions

  • Interaction
  • OccurrenceSpecification
  • ExecutionSpecification
  • ExecutionOccurrenceSpecification
  • DestructionOccurrenceSpecification
  • Lifeline
  • Message
  • MessageOccurrenceSpecification
  • MessageSort
  • MessageEnd

Common Behavior

  • CallEvent
  • SignalEvent
  • Trigger
  • OpaqueBehavior

The State Machine Diagram

State Machines

  • StateMachine
  • State
  • Transition
  • Pseudostate: choice, junction, initial
  • FinalState

Overview in Category: