- Attitude towards change
- Technical people
Audience
- programmers
- IT developers
- IT administrators
- people working directly and indirectly with the client
Results
- Thematic scope, training methods, duration (3 training days, 8 hours each)
- Project of implementation activities – the so-called Change stimulators in the area of monitoring, strengthening, encouraging and rewarding the company's associates and people involved
- Improving team communication
- Integration – improving relationships within the team
- Increased team effectiveness
Projects based on Kirkpatrick's efficiency model - The New World Kirkpatrick Model. When planning a project, the trainer starts with a vision of the end result that the client wants to achieve. The goal is to bring about real and lasting changes in the behavior of colleagues and partners, which will result in achieving the expected results at the business level.
During classes the following are used:
Scientific research results regarding the effectiveness of learning and the transfer of knowledge and skills to work (evidence based learning)
- The latest technologies supporting the learning and implementation process tailored to the client's needs and capabilities, e.g.:
- Webinars workshops
- Follow up
Using the KIRKPATRICK model and the Adult Learning Flask cycle:
Result --> Behavior --> Learning --> Reaction
EFFICIENCY ASSESSMENT
Results
- Summary report 3 months after training
- Final report after 6 months with recommendations for further actions
Expected commitment from the Client:
- Participation in monitoring meetings every 6 weeks
- Participation in the summary meeting
Time:
- 3 – 6 months after training
During the workshop, research will be carried out with the D3 tool, which allows you to examine behavioral style, preferred team roles, values, internal motivations, everyday cooperation, strengths in being a leader and potential.
The training plan will be carefully prepared after initial consultation with the client.