DAY 1 (8hrs):
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Advanced unity concepts
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Console - debugging
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Profiler - performance
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Editing variables in interface
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Debug Inspector view
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Advanced user interface concepts
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2D World space interface
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Interaction with VR controllers
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Text Mesh Pro for information writing
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Other UI concepts for VR
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DAY 2 (8hrs):
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Application building
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Project settings
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Precautions for different platforms
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Universal/HD Rendering Pipeline
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Advanced scripting
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Custom events
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Recommendations in object/script connecting
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Scriptable objects
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Static objects and data containers
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DAY 3 (8hrs):
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Advanced scripting
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UI scripting
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Generators
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File handling
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Plugins and Asset Store
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Asset Store
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Integrating plugins into a project
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Using plugins
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Building and packaging application
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Development builds
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Debugging built applications (Unity Editor and theoretical ADB)
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