Course Code: autodesk3dsmax
Duration: 14 hours
Prerequisites:
  • Basic knowledge of computer graphics and 3D modeling concepts
  • Familiarity with Windows operating system and file management

Audience

  • Graphic designers
  • Artists
Overview:

Autodesk 3ds Max is a software for creating expansive worlds and premium designs with robust tools for modeling, texturing, shading, and rendering. 3ds Max is widely used in the entertainment industry for creating 3D assets and animations for games, movies, and TV shows. 3ds Max is also used in other industries, such as architecture, engineering, and product design, for creating realistic and immersive visualizations and simulations.

This instructor-led, live training (online or onsite) is aimed at beginner-level graphic designers and artists who wish to learn the basics of 3ds Max and how to create 3D models, animations, and renderings for various purposes.

By the end of this training, participants will be able to:

  • Set up a development environment that includes 3ds Max software, a computer that meets the system requirements, and Visual Studio Code.
  • Create a basic 3ds Max project and explore the user interface and navigation tools.
  • Use 3ds Max tools and modifiers to create and edit 3D objects, such as primitives, shapes, meshes, and splines.
  • Use 3ds Max materials and maps to apply colors, textures, and effects to 3D objects.
  • Use 3ds Max lights and cameras to set up the scene and adjust the lighting and perspective.
  • Use 3ds Max animation tools and controllers to animate 3D objects and create keyframes, curves, and trajectories.
  • Use 3ds Max rendering tools and settings to render the scene and export the final image or video.

Format of the Course

  • Interactive lecture and discussion.
  • Lots of exercises and practice.
  • Hands-on implementation in a live-lab environment.

Course Customization Options

  • To request a customized training for this course, please contact us to arrange.
Course Outline:

Introduction

  • What is Autodesk 3ds Max and why use it?
  • 3ds Max vs other 3D software
  • Overview of 3ds Max features and architecture
  • Setting up the Development Environment

Getting Started

  • Creating and saving a new project
  • Exploring the user interface and navigation
  • Customizing the user interface and preferences
  • Using the help and documentation

3D Modeling

  • Understanding 3D modeling concepts and terminology
  • Creating and editing 3D objects
  • Modifying and manipulating 3D objects
  • Refining and optimizing 3D objects

3D Texturing and Shading

  • Understanding 3D texturing and shading concepts and terminology
  • Applying colors, textures, and effects to 3D objects
  • Creating and managing materials and maps
  • Unwrapping and editing UVs

3D Lighting and Cameras

  • Understanding 3D lighting and camera concepts and terminology
  • Setting up the scene with lights and cameras
  • Controlling and modifying light and camera properties and effects
  • Adding background, fog, atmosphere, etc.

3D Animation

  • Understanding 3D animation concepts and terminology
  • Animating 3D objects and creating keyframes, curves, and trajectories
  • Editing and refining the animation
  • Adding secondary animation and dynamics

3D Rendering

  • Understanding 3D rendering concepts and terminology
  • Rendering the scene and exporting the image or video
  • Adjusting the render quality and performance
  • Adding post-processing effects

Summary and Next Steps

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