Course Code:
blendbespo
Duration:
14 hours
Prerequisites:
- Basic computer usage experience
- Familiarity with 3D modeling
Audience
- Product designers
- CAD engineers
- Complete beginners
Overview:
Blender is an open-source 3D computer graphics software tool set for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.
This instructor-led, live training (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
- Understand the principles and core concepts of 3D modeling
- Explore a variety of modes and tools for modeling and editing 3D meshes
- Learn how to create animations and visual effects with Blender
- Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions
- Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models
- Export 3D models and assets to a game engine, 3D printer, or other software
Course Outline:
Introduction
- Overview of Blender features and benefits
Getting Started
- Installing Blender
- Basic modeling concepts
- Navigating the UI
Editing Basics
- Types of editors
- Switching between edit and object modes
- Vertices, edges, and faces
- Editing mesh data and objects
Modeling Meshes
- Modeling modes
- Structuring meshes
- Adding primitives
- Selecting and editing meshes
- Object data, vertex groups, and custom data
- UV maps and unwrapping
- Mesh analysis and retopology
Curves and Surfaces
- Tools and structure
- Bézier and NURBS
- Transforming objects
- Shapes and splines
Sculpting and Painting
- Enabling selection masking
- Using the brush tool
- Shaping models in sculpt mode
- Adaptive sculpting methods
- Editing UV textures and images
Animation and Rigging
- Keyframes and keying sets
- Constraints, actions, and drivers
- Markers, shape keys
Rendering 3D Scenes
- Render engines in Blender
- Eevee, cycles, and workbench
- Using cameras, light objects, and materials
- Rendering and previewing animations
Exporting Files
- Supported media formats
- Exporting files to Alembic
- Using the Collada module
- Exporting files as USD, SVG, and PDF
Troubleshooting
Summary and Next Steps