Overview
Objectives:
Upon completion of this training course, the delegate will be able to:
- Build their own Cross Platform Application and upload it to the App Market.
- Develop for simulators and real devices.
- Learn all the basics of Flutter Development.
Duration
24 hours (6 days for 4 hours)
Prerequisites
Prior knowledge of C#,Java, JavaScrip, etc.
Course Description
1ST
Chapter 1: An Introduction to Dart
Getting started with Dart
Understanding why Flutter uses Dart
Introducing the structure of the Dart language
Introduction to OOP in Dart
Chapter 2: Intermediate Dart Programming
Dart classes and constructors
Interfaces, abstract classes, and mixins
Understanding Dart libraries and packages
Introducing async programming with Futures and Isolates
Introducing unit testing with Dart
2nd
Chapter 3: An Introduction to Flutter
Comparisons with other mobile app development frameworks
Flutter compilation (Dart)
Flutter rendering
Widgets introduction
Hello Flutter
Chapter 4: Widgets: Building Layouts in Flutter
Stateful versus stateless widgets
Built-in widgets
Understanding built-in layout widgets
Creating a UI with widgets (favor manager app)
Creating custom widgets
Chapter 5: Handling User Input and Gestures
Handling user gestures
Input widgets
Validating Input (Forms)
Custom input and FormField
Putting it all together
Exercise 1 part 1: New Project
3rd
Chapter 6: Theming and Styling
Theme widgets
Material Design
iOS Cupertino
Using custom fonts
Dynamic styling with MediaQuery and LayoutBuilder
Chapter 7: Routing: Navigating between Screens
Understanding the Navigator widget
Named routes
Screen transitions
Hero animations
Exercise 1 part 2: UI
4th
Chapter 8: Developing Your Own Flutter Plugin
Creating a package/plugin project
A plugin project structure
Adding documentation to the package
Publishing a package
Plugin project development recommendations
Chapter 8: Accessing Device Features from the Flutter App
Launching a URL from the app
Managing app permissions
Importing a contact from the phone
Integrating the phone's camera
Exercise 1 part 3: Make It Work
5th
Chapter 10: Platform Views and Map Integration
Displaying a map
Adding markers to the map
Using the Gaode Map API
Chapter 11: Testing, Debugging, and Deployment
Flutter testing – unit and widget testing
Debugging Flutter apps
Profiling Flutter apps
Inspecting the Flutter widget tree
Preparing apps for deployment
Chapter 12: Improving User Experience
Accessibility in Flutter and adding translations to apps
Communication between native and Flutter with platform channels
Creating background processes
Adding Android-specific code to run Dart code in the background
Adding iOS-specific code to run Dart code in the background
Exercise 2 UI
Exercise 3 UI
6th
Chapter 13: Widget Graphic Manipulations
Transforming widgets with the Transform class
Exploring the types of transformations
Applying transformations to your widgets
Using custom painters and canvas
Chapter 14: Animations
Introducing Animations
Using animations
Using AnimatedBuilder
Using AnimatedWidget
Exercise 1 part 4: Release & Hot-Patching
Course Exercises
Exercise 1: Qr Code scan & parse content and related web services API
Exercise 2: Multimedia App , Audio & Video recording & playing
Exercise 3: Location based App, Map and device location show