Day 1: Introduction to Unreal Engine and Project Setup (8 hours)
- 1.5 hours: Introduction to Unreal Engine, course overview, and objectives
- 15 min: Break
- 2.5 hours: Hands-on training – Unreal Engine interface, navigation, and new project setup
- 15 min: Break
- 1 hour: Introduction to Virtual Production, smartphone requirements, and project assignment
- 1 hour: Lunch break
- 1 hour: Tech assistance and Q&A
Day 2: 3D Assets and Animation (8 hours)
- 1.5 hours: Lecture on process optimization, importing 3D assets, and character animation
- 15 min: Break
- 2.5 hours: Hands-on training – importing assets, basic rigging, and Animation Blueprints
- 15 min: Break
- 1 hour: Real-time iPhone camera tracking setup, workflow, and project assignment
- 1 hour: Lunch break
- 1 hour: Tech assistance and Q&A
Day 3: Lighting, Materials, and Post-Processing (8 hours)
- 1.5 hours: Lecture on lighting settings, post-processing, and materials
- 15 min: Break
- 2.5 hours: Hands-on training – setting up lights, modifying materials, and post-processing
- 15 min: Break
- 1 hour: Camera setup, real-time camera tracking with iPhone, and project assignment
- 1 hour: Lunch break
- 1 hour: Tech assistance and Q&A
Day 4: Blueprints, Sequencer, and Virtual Production (8 hours)
- 1.5 hours: Lecture on Blueprints, camera animation, and sequencer
- 15 min: Break
- 2.5 hours: Hands-on training – working with Blueprints, sequencer, and camera tracking
- 15 min: Break
- 1 hour: Virtual production setup, interactive elements, and project assignment
- 1 hour: Lunch break
- 1 hour: Tech assistance and Q&A
Day 5: Exporting, Optimizing, and Finalizing the Project (8 hours)
- 1.5 hours: Lecture on exporting projects, optimization techniques, and best practices
- 15 min: Break
- 2.5 hours: Hands-on training – exporting projects, optimization, and troubleshooting
- 15 min: Break
- 1 hour: Showcase of student projects, feedback, and recap of the course
- 1 hour: Lunch break
- 1 hour: Tech assistance and Q&A