Course Code: blendbesp
Duration: 14 hours
Course Outline:

Day 1

Precision modelling

  • Snap tools & constraints
  • Seeing & using dimensions
  • Using the cursor & origins to ensure accurate geometry
  • Using modifiers to manipulate shapes, generate & join geometry
  • General mesh analysis and retopology
  • Using empty geometry

Modelling for 3D Printing

  • File Fixing & Mesh Editing
    • What to look for when checking a file
    • Filling holes
    • Checking & fixing surface normals
    • Joining meshes - Manually & using booleans
    • Making a mesh Water-Tight
    • Checking scale and part sizes
    • Adding & removing detail
    • Exporting files for 3D Printing

Day 2

  • Textures & Material Maps
    • Creating Blender materials
    • Using shaders
    • Adjusting material properties
    • Using transparencies
    • Mapping & resolution
    • Texture painting
  • UV Mapping
    • Principles of UV Mapping
    • Marking seams & unwrapping
    • Adding & positioning decals

File Optimisation for 3D Printing vs Rendering

  • When to use mesh detail vs texture maps
  • Optimising when sculpting
  • Reducing the polygon count
  • Level of detail
  • Simplifying the scene
  • Cleaning up unused data