Course Code:
blendbesp
Duration:
14 hours
Course Outline:
Day 1
Precision modelling
- Snap tools & constraints
- Seeing & using dimensions
- Using the cursor & origins to ensure accurate geometry
- Using modifiers to manipulate shapes, generate & join geometry
- General mesh analysis and retopology
- Using empty geometry
Modelling for 3D Printing
- File Fixing & Mesh Editing
- What to look for when checking a file
- Filling holes
- Checking & fixing surface normals
- Joining meshes - Manually & using booleans
- Making a mesh Water-Tight
- Checking scale and part sizes
- Adding & removing detail
- Exporting files for 3D Printing
Day 2
- Textures & Material Maps
- Creating Blender materials
- Using shaders
- Adjusting material properties
- Using transparencies
- Mapping & resolution
- Texture painting
- UV Mapping
- Principles of UV Mapping
- Marking seams & unwrapping
- Adding & positioning decals
File Optimisation for 3D Printing vs Rendering
- When to use mesh detail vs texture maps
- Optimising when sculpting
- Reducing the polygon count
- Level of detail
- Simplifying the scene
- Cleaning up unused data