Course Code: aiagentsgaming
Duration: 14 hours
Prerequisites:
  • Basic understanding of programming concepts
  • Familiarity with game development tools or frameworks
  • Basic knowledge of AI principles

Audience

  • Game developers
  • AI enthusiasts
Overview:

AI agents have revolutionized gaming by providing intelligent and responsive behaviors, from non-playable characters (NPCs) to strategic decision-making systems. This course explores the creation of AI agents in gaming, delving into essential topics such as decision trees, pathfinding algorithms, and reinforcement learning techniques.

This instructor-led, live training (online or onsite) is aimed at intermediate-level game developers and AI enthusiasts who wish to integrate AI agents into gaming applications effectively.

By the end of this training, participants will be able to:

  • Understand the role of AI agents in modern gaming.
  • Develop decision-making systems using decision trees and finite state machines.
  • Implement pathfinding algorithms such as A* for in-game navigation.
  • Apply reinforcement learning techniques to create adaptive AI behaviors.
  • Optimize AI performance for real-time gaming environments.

Format of the Course

  • Interactive lecture and discussion.
  • Lots of exercises and practice.
  • Hands-on implementation in a live-lab environment.

Course Customization Options

  • To request a customized training for this course, please contact us to arrange.
Course Outline:

Introduction to AI in Gaming

  • Overview of AI applications in games
  • Types of AI agents: NPCs, strategic AI, and more
  • Key concepts in game AI development

Decision-Making Systems

  • Implementing decision trees for simple AI logic
  • Finite state machines for complex behaviors
  • Behavior trees and modular AI design

Pathfinding and Navigation

  • Understanding pathfinding algorithms
  • Implementing A* algorithm for in-game navigation
  • Optimizing pathfinding for large maps

Reinforcement Learning in Games

  • Introduction to reinforcement learning concepts
  • Training AI agents using Q-learning and deep Q-networks
  • Designing reward structures for adaptive behaviors

Optimizing AI Performance

  • Techniques for real-time AI performance optimization
  • Managing resources and prioritizing AI tasks
  • Debugging and troubleshooting AI systems

Advanced AI Techniques

  • Procedural content generation with AI
  • Simulating player-like behaviors
  • Integrating AI with multiplayer gaming

Future Trends in Game AI

  • AI and machine learning in next-generation gaming
  • Ethical considerations in game AI
  • Exploring AI-driven storytelling and narrative design

Summary and Next Steps

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